RapidCompact




RapidCompact Makes Your 3D Workflows scalable!

Our RapidCompact software allows to optimize 3D models for fast and appealing real-time visualization, in a fully-automated fashion. For example you can process thousands of 3D scanned data sets over night, using a single commodity PC, to prepare them for visualization by drastically reducing the amount of data without a visible impact on visual quality, and generating Web-ready 3D viewers for each of them. Thanks to RapidCompact, processing 3D data on a large scale finally becomes affordable, and 3D workflows finally become scalable!

Below you can find a list of the key features of RapidCompact.

The Features


RapidCompact.Cloud

Optimize, configure and embed 3D models online – with RapidCompact.Cloud.

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Testimonials

Pär Winzell, Facebook


"This is far and above the best mesh optimisation tool & library I’ve laid my hands on, and the principal developers are friendly and exceptionally forthcoming. If you have needs in this space you must evaluate this solution."

Anders Hellsberg, Light & Magic Kangyun 3D


"RapidCompact from DGG allows us to produce a 3D model for online presentation on any screen from our many different types of scanning equipment and processing pipeline, no matter the size or how it was captured. It always delivers excellent results."

Pedro Santos, CultLab3D


"We are using DGG’s RapidCompact software to automatically process our high-quality 3D scans for appealing and efficient online presentation. The software delivers great results with amazing visual quality, and we found RapidCompact to be around ten times faster than other solutions."

Features

    Texture Baking Features

  • From Vertex Colors or Various Input Textures
  • Create a Compact Atlas Texture for any Input Channel (incl. generic textures)
  • Generate Normal Maps (Object Space & Tangent Space)
  • Generate Occlusion Maps and Displacement Maps

    Mesh & UV Optimization Features

  • High-Quality Results even with small polygon counts

  • Preservation of Boundaries and Fixing of Topological Errors

  • Configuration Options: Maximize Geometric Quality, Equalize Edge Lengths, Weighted Simplification

  • Fast UV Unwrapping with minimum stretch

  • Efficient Texture Atlas Packing

    Supported 3D Formats:

  • glTF (.gltf / .glb)

  • USDZ (.usd/.usdz) - export only

  • Wavefront OBJ (.obj)

  • Filmbox FBX (.fbx) - import only

  • Polygon File Format (.ply)

  • Stereolithography Format (.stl)

  • OpenCTM (.ctm)
  • Export as:

  • ready-to-use HTML5 viewer

    Texture Baking Features

  • From Vertex Colors or Various Input Textures
  • Create a Compact Atlas Texture for any Input Channel (incl. generic textures)
  • Generate Normal Maps (Object Space & Tangent Space)
  • Generate Occlusion Maps and Displacement Maps

    Mesh & UV Optimization Features

  • High-Quality Results even with small polygon counts

  • Preservation of Boundaries and Fixing of Topological Errors

  • Configuration Options: Maximize Geometric Quality, Equalize Edge Lengths, Weighted Simplification

  • Fast UV Unwrapping with minimum stretch

  • Efficient Texture Atlas Packing

    Supported 3D Formats:

  • glTF (.gltf / .glb)

  • USDZ (.usd/.usdz) - export only

  • Wavefront OBJ (.obj)

  • Filmbox FBX (.fbx) - import only

  • Polygon File Format (.ply)

  • Stereolithography Format (.stl)

  • OpenCTM (.ctm)
  • Export as:

  • ready-to-use HTML5 viewer